﻿using UnityEngine;

namespace Pvp.Timeline
{
    public class RoleAnimationStateAsset : BaseRolePlayableAsset<RoleAnimationStateBehaviour>
    {
        [SerializeField]
        private string stateName;

        protected override void OnBehaviourInit(RoleAnimationStateBehaviour behaviour)
        {
            behaviour.stateName = stateName;
        }
    }
}

